Unity Interactions
Unity is and continues to be a fantastic tool for developing 2D & 3D interactions. Check-out some of the examples of Unity work below accompanied by brief descriptions of why I include the examples.
“Beechcraft C90 Flight Deck”
link: https://alter-native-media.com/3d/C90
Why I include this example:
This simple proof-of-concept shows-off the Beechcraft C90‘s interior flight deck and instrumentation. Created from various aircraft 3D models and photo references, it includes a custom avionics display, the 3D model was finalized in Autodesk’s Maya and uses Unity game engine for package deployment.
“HAL”
link: https://alter-native-media.com/3d/HAL
Why I include this example:
Originally included as part of a larger training for the US Air Force’s Air Force Medical Modeling and Simulation Training (AFMMAST) program, several Unity interactions were created to demonstrate proper installation and maintenance of 1 of 4 medical mannequins. I created each mannequin by extensively augmenting organic 3D models from the open source software, MakeHuman, editing in Maya, and using Unity for game-like learner interaction.
“Secure Office”
link: https://alter-native-media.com/3d/scif
Why I include this example:
Rudimentary user interactions – such as opening doors, climbing ladder, inspecting locks, doors, and ventilation system, and pause menu – was created by authoring succinct C# programming code within the Unity game development environment.
Simple 360° Video
To promote my sessions at Learning Solutions 2017 conference, I created a rudiementary 360° video for YouTube, using Blender and HDRI maps. Additionally, I presented a BYOD workshop for the Online Learning Conference 2018, where I instructed others on how to create their own 360° video.
3D Modeling
Historic Dutch kettle, animated model for the Smithsonian Institution National Museum of the American Indian museum’s “Native Knowledge 360” online experience.
Demo reel for MFA Thesis, Academy of Art University 2011
Experimental 3D Art
As an entry in a local art show, I created rudimentary 3D models out of procedurally generated “noise”, added materials and lighting, then created real-world, physical prints.